Designed by Rutam Rane
Commandos Imperial Glory Praetorians Eidos Pyro Studios
TAFN Praetorians review (page 2/2)
The AI in this game is also good. In all difficulty levels, you will have a lot of trouble with enemy! Enemy always try to surround you or makes some surprises when you do not expect them. For example, if you will be fighting against archers with legionaries near the water, archers will try to run into water, since legionaries are cannot go there.

When you done with Single player, there is also a Multiplayer mode, which features up to 8 players online through LAN or Internet. The principle is simple and straightforward; you need to conquer enemy’s villages. Multiplayer is being played through GameSpy . or by IP addresses so it is not hard to find an opponent. When you connect, you select race and map and then everything is pretty much straightforward. You and enemy have a village and you try to conquer as many villages as you can and at the same time create a huge army to defend yourself or attack enemy. If you do not want to play against real opponents there is always skirmish mode, which is against 8 computer rivals. However, never underestimate CPU opponents, because Pyro made them as though as possible!

The game Features peculiar 3D engine. It gives to a game certain atmosphere. The landscape looks very nice and alive. Even though map is 3D but you are restricted to one angle view which really demotes total gaming experience. Actually, there is not much about Praetorians engine because there is not much never before seen things included in it. It fits game very well. Water effects are amazing. It is so nice to see snowflakes flowing freely in the air as if they would be real or water rattling when soldiers cross the river. Character animation did not looked very well. From far view, they look good, but if you zoom in any closer, you will see that characters become pixilated. Character movement is very well done especially in battle. You can see how each character fights with his opponent but sometimes you might see how he is standing and waving his sword all alone.
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Music is very important aspect in this game. It was done by Mateo Pascual, the same man who did astonishing music for Commandos 2. In single player for example when there is no action against enemies it is calm and soothing, but when battles occurs it becomes very intense and live. Also each type of a land has its own music. For example, Egyptian deserts have Arabic kind of music and Germanic land is more Roman style. The worst part about soundtracks is that their number is very limited! If you play multiplayer for a very long time, it may get a little boring. It means you need some action. What developers did wrong is voice acting. It seems all troops talk with same voice and with no emotions. Before installation you can choose between American and British version. This will give two different voice-acting accents. All battle sounds also seem to be the similar to each other. Pyro could have done more regarding amount of tracks and sounds used!

I must admit that it is definitely very good and original game with nice atmosphere created by graphics and sound. You will definitely have to sacrifice couple of dates for it so does not plan anything for near future. You will undeniably find it easier to play because manual is good, and game includes wall chart outlining troop types, strengths, and weaknesses. If you are any interested in Roman history or RTS where you do not have to think about resources, you should definitely try it out! So be prepared to enter astonishing to-be Roman lands and scream FOR ROME!
Pages : < back | 1 | 2 | next >
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Hot Forum Topics (All available network forums)
PollingStation
 
Praetorians Add-on?
I would love one
No, thanks
I'm neutral on this
 
GeneralForum
Official Fansite
Hosted by TAFN (www.tafn.info)