Designed by Rutam Rane
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Praetorians Game Guide // 5. Campaign
Location: Province of Transalpine Gaul, Southern Gaul.
Date: March 2, 58 BC.

Objectives:
- Capture the village of Talagatta.
- Eliminate all enemy forces.
- Cnaeus Gabinus must survive.
- Caius Titus must survive.
- Agrado must survive.

Unit Control Points: 123/500.
Troop Control Points: 7/50.
Starting units: Agrado of Talagatta (Scout), 2x Auxiliary Archers (30), Caius Titus Rudus (Centurion, level 1), Cnaeus Gabinus Illyricus (Physician), 2x Spearmen (30).
Available units: Auxiliary Archers, Auxiliary Infantry, Spearmen.
Available construction: Defensive Tower (after first troop trained), repair.
                                  .-'-.
                               .-'     '-.
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         '-.           .            ~        .    ~ ~ .    .  3      '-.
            '-.         .            ~     .   ~      .  .              '-.
               '-.        .            ~     5         . .             .-'
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                                    '-.     1     .-'
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                                          '-.-'
 _
| | = Village/barracks (may include various defenses).
* * = Fortification/wall.
 +  = Tower (free-standing from village).
. . = Path (minor pathways not shown).
~ ~ = River, sea or lake.
] [ = Bridge or location for bridge.
                                                                          
1 = Start location.
2 = Talagatta. Population 200.
3 = Enemy tower.
4 = Stone bridge.
5 = Ford.
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Commandos Imperial Glory Praetorians Eidos Pyro Studios
At the start of the mission you will be attacked from the north. Quickly switch your Spearmen and archers to stationary position and you should be able to kill the attackers without taking any loses. The mission starts with two new units - Centurion and Physician. The Centurion is a commanding officer and gives troops in his area of influence (blue circle) combat bonuses. These bonuses increase the more battles he commands. The Physician automatically heals injured troops within his area of influence (green circle), and can also be instructed to heal specific units. Physicians cannot bring troops back from the dead.

March north up the road to Talagatta. As you approach you will be attacked by enemy infantry and bowmen. Once the defenders have been killed, attack the garrison building on the north-west side of the village. Do not attack the village itself. Once the garrison has been destroyed, the village chieftain will be evicted from the village, so be ready to fight him. Demote one unit (either spearmen or archers) to form a unit of Auxiliary Infantry, with which to build a new garrison. Finally, move your Centurion into the village to allow troops to be recruited.

Each village has a population pool from which troops may be recruited. In Talagatta's case, the total population is 200. Each of the three recruitment options available in this mission decreases the population by 30. While population recovers slowly over time, initially you will only be able to train six new units. There are further limitations on current army size, neither of which is immediately relevant: Unit Control Points (total head-count limit for the mission, currently 500) and Troop Control Points (total unit-count limit for the mission, currently 50). Feel free to keep pumping out new archers and spearmen; at least until you need your Centurion again to command the battle.

Construct a defensive tower just to the east of the village, and place some archers in it. Shortly afterwards two waves of light enemy troops will attack from the east. Once their attack is over build additional troops - you will struggle with only 3 or 4 units, but 10 will be plenty :-) . Once training is complete, order your Centurion to return to commanding the troops. Now attack the enemy tower (3 on the map above).

There are two alternative approaches to the tower. The direct road via the stone bridge (4 on the map above) forces your troops to march directly below the tower and then loop back onto elevated ground before they can assault it. The alternative ford crossing (5 on the map above) avoids fighting close to the tower. There are additional enemy troops lurking in the woods, both on the route to the tower and just to the south of the tower. The tower itself is guarded by a small enemy force. Attack the tower using archers, who will set it alight. Melee attacks against towers tend to do less damage, and inflict greater casualties on your troops. If you have trained some additional troops the battle should be quite straightforward.
 
Written by timski
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