Designed by Rutam Rane
Commandos Imperial Glory Praetorians Eidos Pyro Studios
The first appendix is based on the A2 foldout table that accompanies the game, augmented by observations and data found here. Data has been reproduced here for ease of comparison between similar types of unit. Tribe (civilization) is shown R = Roman, B = Barbarian, E = Egyptian, and All. Health, stamina, speed, attack, defense, range attack, and range have been assigned numbers based on:

* 1 = Very low
* 2 = Low
* 3 = Medium
* 4 = High (long)
* 5 = Very high (very long)

Do not interpret these numbers as meaning anything other than the higher the number the better. For example, a "4" is not necessarily twice as 'good' as a "2", but "4" is better than "3". The number of people is the maximum number of troops per unit, or in the case of siege engines, the number required to operate the machine.
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
                   |Tri|Hea|Stm|Sp-|Att|Def|Rng|Ran|Peo|
 Unit              |-be|lth|ina|eed|ack|nse|Atk|-ge|ple|Special
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 INFANTRY          |   |   |   |   |   |   |   |   |   |
 Auxiliary Infantry| R | 1 | 3 | 3 | 1 | 1 |   |   |30 |Throw Pilum, Construct
 Infantry          | B | 2 | 3 | 3 | 2 | 1 |   |   |16 |Throwing Axes, Const.
 Slaves            | E | 1 | 3 | 3 | 1 | 1 |   |   |16 |Building Effect, Const
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 ARCHERS           |   |   |   |   |   |   |   |   |   |
 Auxiliary Archers | R | 1 | 3 | 3 | 1 | 2 | 3 | 3 |30 |Stationary
 Bowmen            | B | 2 | 3 | 3 | 2 | 2 | 4 | 3 |16 |Stationary
 Archers           | E | 1 | 3 | 3 | 1 | 2 | 3 | 3 |16 |Stationary, Pray
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 SPEARMEN          |   |   |   |   |   |   |   |   |   |
 Spearmen          | R | 2 | 3 | 3 | 2 | 2 |   |   |30 |Stationary, Protecting
 Pikemen           | B | 3 | 3 | 3 | 3 | 2 |   |   |16 |Stationary
 Guards            | E | 2 | 3 | 3 | 2 | 2 |   |   |16 |Stationary, Pray
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 HEAVY INFANTRY    |   |   |   |   |   |   |   |   |   |
 Legionaries       | R | 3 | 2 | 2 | 3 | 4 |   |   |30 |Turtle, Throw Pilum
 Warriors          | B | 4 | 3 | 3 | 4 | 3 |   |   |16 |Throwing Stones
 Soldiers          | E | 3 | 2 | 2 | 3 | 4 |   |   |16 |Pray
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 CAVALRY           |   |   |   |   |   |   |   |   |   |
 Equites           | R | 4 | 4 | 4 | 4 | 3 |   |   |12 |
 Nobles            | B | 4 | 4 | 4 | 4 | 3 |   |   |12 |
 Camel Riders      | E | 4 | 4 | 4 | 4 | 3 |   |   |12 |
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 ARCHER CAVALRY    |   |   |   |   |   |   |   |   |   |
 Archer Cavalry    | R | 3 | 4 | 4 | 2 | 2 | 3 | 3 |16 |
 Mounted Bowmen    | B | 3 | 4 | 4 | 2 | 2 | 3 | 3 |16 |
 Camel Archers     | E | 3 | 4 | 4 | 2 | 2 | 3 | 3 |16 |
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 SPECIAL INFANTRY  |   |   |   |   |   |   |   |   |   |
 Gladiators        | R | 3 | 3 | 3 | 5 | 3 |   |   |16 |Dragnet
 Praetorians       | R | 4 | 3 | 2 | 4 | 5 |   |   |16 |
 Berserkers        | B | 5 | 3 | 3 | 4 | 2 |   |   |12 |
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 SPECIAL RANGED UNITS  |   |   |   |   |   |   |   |   |
 Balearic Slingers | R | 3 | 3 | 3 | 2 | 4 | 4 | 3 |16 |
 Hunters           | B | 3 | 3 | 3 | 3 | 3 | 4 | 3 |16 |Ambush, Frenzy
 Nubian Archers    | E | 3 | 3 | 3 | 2 | 3 | 4 | 4 |16 |Poison
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 SPECIAL CAVALRY   |   |   |   |   |   |   |   |   |   |
 German Cavalry    | B | 4 | 4 | 4 | 5 | 4 |   |   |12 |Impale Charge
 Parthian Cavalry  | E | 3 | 4 | 4 | 2 | 4 | 4 | 3 |16 |Moving Shot
 War Chariots      | E | 5 | 4 | 4 | 4 | 4 |   |   | 8 |
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 COMMANDERS (additional bonuses below) |   |   |   |   |
 Centurion         | R |   |   |   |   |   |   |   | 1 |Extra Energy Regen.
 Chieftain         | B |   |   |   |   |   |   |   | 1 |Steal Energy Effect
 Official          | E |   |   |   |   |   |   |   | 1 |Mirage Effect
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 HEALERS           |   |   |   |   |   |   |   |   |   |
 Physician         | R |   |   |   |   |   |   |   | 1 |Cure Disease, Heal
 Druid             | B |   |   |   |   |   |   |   | 1 |Blind Troop, Heal
 Priest            | E |   |   |   |   |   |   |   | 1 |Mana Aura, Heal
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 SCOUTS            |   |   |   |   |   |   |   |   |   |
 Hawk Scout        |All|   |   |   |   |   |   |   | 1 |Send Hawk
 Wolf Scout        |All|   |   |   |   |   |   |   | 1 |Send Wolf
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 SEIGE ENGINES     |   |   |   |   |   |   |   |   |   |
 Assault Ladder    |All| 1 |   | 3 |   | 1 |   |   | 6 |
 Assault Tower     |All| 5 |   | 1 |   | 5 |   |   | 8 |
 Ballista          |All| 3 | 4 | 1 |   | 1 | 5 | 4 | 8 |
 Battering Ram     |All| 5 |   | 2 | 5 | 5 |   |   | 7 |
 Catapult          |All| 3 | 4 | 1 |   | 1 | 4 | 5 | 7 |Barrage, Flaming Stone
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
 Unit              |Tri|Hea|Stm|Sp-|Att|Def|Rng|Ran|Cr-|Special
                   |-be|lth|ina|eed|ack|nse|Atk|-ge|ew |
 ------------------+---+---+---+---+---+---+---+---+---+----------------------
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Commanders gain bonuses based on rank. Bonuses are applied to troops within their area of influence. These are shown below (again R = Roman, B = Barbarian, E = Egyptian):
 -----+----------+-----+-----+-----+-----+-----+-----
      |          | Offensive Bonus | Defensive Bonus
 Level|Experience|  R  |  B  |  E  |  R  |  B  |  E
 -----+----------+-----+-----+-----+-----+-----+-----
   0  |      0   |  0% | 10% |  5% | 10% |  0% |  5%
   1  |    200   |  2% | 15% |  8% | 15% |  2% |  8%
   2  |    500   |  5% | 20% | 13% | 20% |  5% | 13%
   3  |   1500   |  7% | 25% | 17% | 25% |  7% | 17%
   4  |   4000   | 10% | 30% | 20% | 30% | 10% | 20%
 -----+----------+-----+-----+-----+-----+-----+-----                     
Special formations are as follows:

* Protecting: Protection from arrows.

* Stationary: Immobile. Archers gain increased range and damage. Spearmen gain increased damage to enemy, particularly cavalry.

* Turtle: Improved defense, particularly from arrows, but with penalties to speed and attack.

Special abilities are as follows:

* Ambush: Hide in woodland and later assault passing enemy unit.

* Barrage: Attack with multiple small missiles, suited to groups of enemy.

* Blind Troop: Blind enemy temporarily.

* Building Effect: Work faster, but at cost of health.

* Construct: Build or repair siege engines and fortifications.

* Cure Disease: Cures poison and blindness.

* Dragnet: Thrown net over enemy.

* Extra Energy Regeneration: Troops in area of influence regain stamina quicker.

* Flaming Stone: For use against flammable targets.

* Frenzy: Undocumented. Appears to give some sort of combat bonus but can only be used after running.

* Heal: Regenerate lost health.

* Impale Charge: Lanced based charge.

* Mana Aura: As Extra Energy Regeneration, troops in area of influence regain stamina quicker.

* Mirage Effects: Creates illusion of nearby unit, lasting until melee combat starts.

* Moving Shot: Fire bows whilst riding.

* Poison: Dart which ignores armor and causes damage over time.

* Pray: Regain stamina quicker.

* Send Hawk: Aerial scouting.

* Send wolf: Ground/woodland scouting.

* Steal Energy Effect: Drain energy from enemy.

* Throw Pilum: Thrown javelin at range, normally used before engaging in melee.

* Throwing Axes: Thrown axes at range, normally used before engaging in melee.

* Throwing Stones: Thrown stones at range that immobilise enemy temporarily.

All archers will fire flaming arrows at flammable targets by default.

The next table compares total hit points (health):
 ------------------+---------+---------+---------
 Unit Type         |  Roman  |Barbarian| Egyptian
 ------------------+---------+---------+---------
 REGULAR           |         |         |
 Infantry          |   1000  |   1500  |   1000
 Archers           |   1000  |   1500  |   1000
 Spearmen          |   1500  |   2250  |   1500
 Heavy Infantry    |   2000  |   2900  |   2000
 Cavalry           |   3000  |   3000  |   3000
 Archer Cavalry    |   2000  |   2000  |   2000
 ------------------+---------+---------+---------
 SPECIAL           |         |         |
 Gladiators        |   2000  |         |
 Praetorians       |   3000  |         |
 Berserkers        |         |   3500  |
 Balearic Slingers |   2000  |         |
 Hunters           |         |   2500  |
 Nubian Archers    |         |         |   2000
 German Cavalry    |         |   3000  |
 Parthian Cavalry  |         |         |   2500
 War Chariots      |         |         |   4000
 ------------------+---------+---------+---------
 OTHER             |         |         |
 Commanders        |   1000  |   1000  |   1000
 Healers           |   1000  |   1000  |   1000
 Scouts            |    100  |    100  |    100
 Assault Ladder    |   2000  |   2000  |   2000
 Assault Tower     |   5000  |   5000  |   5000
 Ballista          |   4000  |   4000  |   4000
 Battering Ram     |   8000  |   8000  |   8000
 Catapult          |   4000  |   4000  |   4000
 ------------------+---------+---------+---------                         
 
Written by timski
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