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Praetorians
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Praetorians Game Guide // 4. Strategies |
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Roman units are characterised by
organisation and defense. Entity
comments: "Romans have strong defence
so, with a healer, your men survive a
bunch more battles." They are well
suited to many of the campaign
missions where the player initially
starts without a base or any means of
recruiting additional troops. In many
campaign scenarios there is no
particular need to rush, which allows
short sharp battles to be followed by
a period of healing. The same time
can also be used for scouting.
From nitroace30: "I think the
Legionaries are the best standard
fighting unit in the game - their
turtle formation looks so good."
Turtle formation
is discussed below. From xtend13:
"The Romans are the most balanced,
and the square formations are easy to
control." From Centurion: "Slingers
are great for destroying siege
weapons and wearing down the enemy so
they can't charge. And don't forget
the 30 troops to a unit either -
makes their spearmen the best in my
eyes." Basic regular Roman units
generally have about twice as many
men as other civilizations. In the
case of Spearmen this is clearly an
advantage, since the more Spearmen
one has, the easier it is to hold a
line with them. Having more men per
unit should logically make the unit
more combat effective. This is in
part true - Romans are certainly
better than most Egyptians man for
man. However, the same logic does not
always follow when compared to
Barbarians - in offensive combat a
smaller total number of Barbarian
warriors can be quite effective, as
discussed further below.
Shadow_Praetorian writes: "The Romans
are the exact opposite to the
Egyptians: They have awesome infantry
but they lack in the cavalry
department." FV Constantinus writes:
"I love the speed of the Equites,
very good for speeding to the aid of
a failing attack." Superdroideka
adds: "Never use them [Equites] for
frontal assaults. They are best used
to attack archers when your infantry
are fighting enemy infantry." The
minor speed advantage of the Equites
is about their only advantage,
especially when compared to the
special cavalry of other
civilizations (German Cavalry,
Parthian Cavalry and War Chariots).
The Roman commander must use native
cavalry very carefully. From
nitroace30: "Sure, the Romans ain't
got the best cavalry, but what they
lack in mounted units they make up
for in infantry." Centurion writes:
"Problems with the Romans are that
their Legionaries are slow, and man
for man they can't take Barbarians." |
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While the game punishes those who,
for example, put archers in front of
heavy infantry when entering battle,
there is no single correct formation.
Often formations need to be adapted
for particular terrain or
circumstances. Galen's suggested
Roman formation:
- Skirmishers in the front of
the pack, expendables who can absorb
the first hit and reduce the ranks,
for this Auxiliary Infantry.
- Spearmen, with archers
assigned to protect them.
- Legionaries, assigned to
protect Spearman.
- Second wave of two units of
archers moving together, with a
right or left flank Spearman
unit protecting them.
- 2-4 Legionaire groups.
- The rear guard, auxiliary
fighters and Spearman.
Telemach's suggestion is particularly
useful when defending or ambushing:
- Spearmen (kneeling [stationary]
if taking an assault).
- Legions (holding position, or
they'll rush the enemy).
- Archers (definitely kneeling).
- Cavalry (ready to rush lone
groups of archers/catapults).
RogueImpaler writes: "Have 9 sets of
Legionaries stand in a cube form.
Send sets of archers in that cube and
line them up nicely. Have your
Centurion and medics in the middle
and line them up. Spearmen can form
in the cube too. Now give all of
these troops a CTRL key assignment...
It's awesome to see what happens if
you get rushed with this mega
formation and you go to turtle
formation."
Centurion writes: "When I'm moving to
engage the enemy on open ground I
have 2 Legionaries at the front and 2
archers behind them with a slight
space so they don't get drawn into
the melee. Then I have at the back
another Legionaire unit to be thrown
into the fight as reinforcements.
Protecting the rear of the archers I
have Auxillary Infantry."
From Athos: "I think the best use of
formations in this game is when it
comes to luring the enemy upon your
stationary army. Three spearmen
troops up front, with 2 ballistas on
each flank. Then legionaries behind
in standard formation, with archers
in front of the Legionaries and
behind the spearmen in stationary
position. Then catapults behind all
that with medics and leader. Cavalry
to the right or left to sweep behind
the enemy assault for archers or
artillery (so they don't take out
your stationary spearmen)."
Loki writes: "Don't move all your
units at the same time. If you
suspect an archer ambush in the woods
along the roads, send your legions in
turtle mode - they can't harm you
much. When you encounter the enemy,
use your legions to block enemy
pikemen, then send your cavalry
(which you had previously hot-keyed)
to slaughter enemy archers who stand
behind the pikemen. You really need
to master the turtle/archers/cavalry
routines if you want to travel with
minimal damage. If the enemy archers
are in the forest, your best bet is
to send a turtled legion to attack
them or 'deturtle' a legion and RUN
to attack them. It's a lot bloodier,
but archers are very nasty and can
wipe cavalry/pikemen in no time when
protected by forests. Of course, the
same tactics apply to you when you
are attacked - put your archers in
forests, but ALWAYS leave a legion
with them to protect them." |
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Centurion writes: "Turtle formation
makes your Legionaries practically
invulnerable to a small amount of
missile fire (even Balaeric
Slingers). When in turtle formation
advance towards the archers. When
near, come out of the turtle
formation and charge. In turtle
formation Legionaries' fighting
capacity is severely lessened than in
standard formation, so if an enemy is
coming at you stay in standard
formation. It's also a good idea to
have a medic to accompany them, in
case there is much missile fire."
With modest arrow-fire, a healer can
keep alive a few turtled Legionaries
for several minutes. The healer is
gerenally not fired upon, so long as
he remains behind the Legionaries.
From Random: "I use turtle formation
whenever possible. Use standard
formation when walking across the map
or it will take forever, but in
combat it's best to use turtle
formation. Especially if the enemy
has archers, since the turtle is
almost invincible against arrows."
Loki adds: "Send a turtled legion if
you suspect an archer ambush. Using
the scouts, you send a turtled
legion because you KNOW there is an
archer ambush."
From superdroideka: "How to counter
turtle formation? Move your archers
to water or attack the turtle with
melee warriors." Ballistas are also
rather effective against turtled
Legionaries - the target is slow
moving, so easy to hit, and the
troops are close together so
casualties will be high. |
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From superdroideka: "Praetorians are
extremely powerful melee troops. Use
them to aid Legionaries against melee
warriors. The only thing they are
afraid of are archers using hit and
run attacks." Athos writes: "The
Romans may be boring, but when you
see a unit of Praetorians fight their
way out of overwhelming odds because
of their immense defense, well, that .
is amazing." From Centurion: "The
Praetorian unit pretty much destroys
anything in its path. I use
Praetorians to burst through
stationary spearmen lines followed
with Legionaries and my own
spearmen."
Prefect comments: "Praetorians are
easily defeated by Berserkers, and
Chariots." Mark OHearn writes: "There
is no single unit capable of
destroying a Praetorian troop.
German Calvary are great but won't
kill the troop, even with a charge.
And the Bersekers simply don't have
enough defence to last. Ranged
attacks are great while melee troops
engage. A troop of Praetorians with a
medic is very difficult to stop.
While I still love the fast-pace and
aggressive nature of the Barbarians,
and can certainly appreciate War
Chariots and Nubian Archers, there is
a good reason why the game was named
after the Praetorian unit - they are
the best single unit." |
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Barbarian units are characterised by
a strong offensive attack, generally
slightly faster infantry, and overall
more power per man. Centurion writes:
"They are the strongest fighters in
the game, man for man they will
always win, unfortunately they are
the slowest to build (72 seconds for
16 warriors) and are usually swamped
by enemy forces that out-number them.
But with a Chieftain at a high level
the Barbarians get an insane
offensive bonus, and they can steal
enemy mana/stamina." Barbarians are
perhaps the most difficult army to
use effectively: In my experience
they are not as easy to keep alive as
Romans, but lack the rapid
replacement abilities of Egyptians.
While their special units are
excellent, some are very hard to use
effectively, notably Hunters. |
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Shadow_Praetorian writes: "Barbarians
have the best attacking infantry.
Beserkers and Warriors throw rocks."
From Lt_Kerensky: "Infantry are
tough, but expensive and, due to
throwing axes being slightly worse
than Pilum, not as combat effective
as Roman Auxiliary Infantry. As
catapults and other siege engines use
the same number of infantry to man
them, this actually means that siege
machines are more expensive for the
Barbarians." Of course the 'cheapest'
war machines and siege engines are
produced by the Egyptians, by virtue
of the low 'cost' of their slave
units. Lt_Kerensky continues:
"Warriors are the toughest standard
infantry. In large numbers they are
the masters of the open battle due
their speed and power. Throwing
stones can be a treat when pursuing a
fleeing enemy. ... Berserkers excel
when fighting large masses of foot
enemies. They are 'mob' killers, and
will dispatch, with ease, up to 2
Legionaire troops or 4 Soldier
troops. Bad choice when fighting
cavalry, Gladiators, Praetorians and
ranged troops." Neoendofday adds:
"Try Berserkers and pair them with
slingers." |
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FV Constantinus writes: "The Noblemen
are awesome. They are great fighters.
I can send them to the front of the
attack many times before they start
to take big loses." From Lt_Kerensky:
"Noblemen are the best standard
cavalry. They are not as quick as the
Equites, and are as vulnerable to
spears and arrows. [But] They can
defeat almost any unit on their own."
From Athos: "The Barbarians are great
for the sheer power they have with
their units, and how German Cavalry
can dominate the field when put to
good use. The fact that they can ride
into the woods does make them almost
uber units." Centurion notes: "They
[German Cavalry] get severely kicked
by Praetorians." German Cavalry are
highly effective against the majority
of single targets, particularly when
they charge them. I find they perform
less well when swamped by several
enemy and are forced to fight their
way out. |
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Hunters have the ability to hide,
almost unseen in woodland, and pounce
on passing enemy, causing huge
amounts of damage. This ability
sounds particularly dangerous, but in
practice it is hard to make effective
use of. From Kmorg74: "The ambush is
a great leveller for the Barbarians.
Best way is to avoid that wood area
if you can do so. They cannot hurt
you if you do not need control of
that area. And if they come after
you, cavalry slaughters them."
Centurion writes: "I send Legionaries
just outside their position. Then
send a cheap unit such as a scout to
the forest very close to were they
are. When hunters use ambush tactics,
they just kill the scout leaving me
free to charge with Legionaries."
LordJohnDrinksalot writes: "If I have
the time, I always send a scout's
wolf ahead into the forests. I avoid
attacking Hunters in forests with
melee units, if I can help it. I have
archers hit them. If the Hunters
attack, they're easily wiped out in
the open. When I've used Hunters in
multiplayer, my opponents run them
down with Germanic cavalry (which
operate in forests) with no losses to
them. One guy I played had three
Hunter units in grasslands when my
Wolf Scout found them: lucky I had
some archers and flaming arrows...
When I've used Hunters against the AI
skirmish, I've found it was a
time-waster: One good ambush isn't
too important when the AI is
capturing more villages than me." |
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