![]()  | 
                                               
                                              
                                                
                                                  
  
  Praetorians 
  
  
  
  
  
  
  
  
  Extra 
  
  
  
  
  
  
  Site info 
  
  
  
  
  
  
                                                   
                                                  | 
                                               
                                              
                                                ![]()  | 
                                               
                                              
                                                 | 
                                               
                                              
                                                ![]()  | 
                                               
                                            | 
                                          ![]()  | 
                                          
                                              
                                                ![]()  | 
                                               
                                              
                                                
                                                    
  
    
	        
        
            
              
                  
                      | 
                    Praetorians Game Guide // 5. Campaign  | 
                   
                | 
             
          | 
       
      
        
          
            
              
                
                   | 
                 
                
                   | 
                 
                
                  Location: River Sambre, Belgian 
                                                                          Kingdom of Nervii.  
                                                                          Date: July 25, 57 BC.
                                                                           
                                                                          Objectives: 
                                                                           - Publius Licinius Crassus must 
                                                                                survive. 
                                                                           - Dumnorix must survive. 
                                                                           - Defend the fort [for 20 
                                                                                minutes].
                                                                           
                                                                          Unit Control Points: 474/700. 
                                                                           Troop Control Points: 21/60. 
                                                                           Starting units: 6x Auxiliary 
                                                                              Archers (30), 3x Auxiliary 
                                                                              Infantry, Dumnorix (Centurion, 
                                                                              level 0), 4x Legionaries (30), 3x 
                                                                              Noblemen (12), Publius Licinius 
                                                                              Crassus (Centurion, level 0), 3x 
                                                                              Spearmen (30). 
                                                                           Available units: Archer Cavalry, 
                                                                              Auxiliary Archers, Auxiliary 
                                                                              Infantry, Equites, Hawk Scout, 
                                                                              Legionaries, Physician, Spearmen, 
                                                                              Wolf Scout. 
                                                                           Available construction: Assault 
                                                                              Ladder, Assault Tower, Ballista, 
                                                                              Battering Ram, Catapult, 
                                                                              Defensive Tower, repair.
                                                                           
                            .-''-.
                         .-'   _  '-.
                      .-'   . |2|    '-.
                   .-'    .      .      '-.
                .-'     .         .        '-.
             .-'   _  .            .          '-.
          .-'     |2| .            . .           '-.
       .-'             .          .    .            '-.
      '-.               .        .       .         ~~~ '-.
         '-.             .      .           .   ~~        '-.
            '-.           .    .             ]4[             '-.
               '-.         .   .         ~~~    .               '-.
                  '-.        .  .    ~~~          .        *  *    '-.
                     '-.       ]3[ ~                     *      *     '-.
                        '-. ~~     .                   *          *      '
                           '-.        .  .  .            *          * .-'
                              '-.                * * * *           .-'
                                 '-.           *                .-'
                                    '-.    * *     _         .-'
                                       '-.*       |1|     .-'
                                          '-.          .-'
                                             '-.    .-'
                                                '--'
 _
| | = Village/barracks (may include various defenses).
* * = Fortification/wall.
. . = Path (minor pathways not shown).
~ ~ = River, sea or lake.
] [ = Bridge or location for bridge.
                                                                          
                                                                          1 = Start fortress/barracks. Population 250. 
                                                                           2 = Nervian villages. 
                                                                           3 = Western bridging point. 
                                                                           4 = Eastern stone bridge.  | 
                 
                | 
             
           
          
            
                | 
             
            
               | 
             
            
                | 
             
           
          
            
              
                
                   | 
                 
                
                  Multiple waves of enemy will attack 
                                                                          your fortress from the north 
                                                                          throughout the 20 minute mission 
                                                                          duration. Initially they will come 
                                                                          over the eastern stone bridge (4 on 
                                                                          the map above), but after a few 
                                                                          minutes they will repair and use the 
                                                                          western bridge too (3 on the map 
                                                                          above). You are massively 
                                                                          outnumbered, so you must use your 
                                                                          starting units and location wisely. 
                                                                          From Rasm: "The only reason I died 
                                                                          the first time was that I didn't know 
                                                                          all the stuff you could do, like move 
                                                                          soldiers on the walls and repair the 
                                                                          gate." There is no one way to 
                                                                          survive, but a combination of the 
                                                                          strategies below will result in 
                                                                          success. Gaius Julius writes: "I 
                                                                          think the one thing you have to 
                                                                          remember to beat this level, is to 
                                                                          stay calm. It's easy to get 
                                                                          frustrated, when all those enemy 
                                                                          units are coming at you from every 
                                                                          side. Especially, when you're 
                                                                          informed that there is 1 minute left; 
                                                                          it's the longest 1 minute you'll 
                                                                          encounter."
                                                                          
  
                                                                          The fortress includes a barracks. 
                                                                          This functions much like a village, 
                                                                          except no garrison or Centurion is 
                                                                          required to recruit new units. 
                                                                          Immediately recruit a few Physicians 
                                                                          and place them close to the walls to 
                                                                          help heal defenders. Build 
                                                                          additional troops throughout the 
                                                                          mission - you can never have enough. 
                                                                          Precisely what troop type depends on 
                                                                          wider strategies. Remember 
                                                                          recruitment orders can be made in 
                                                                          advance.
                                                                          
  
                                                                          Make use of your Centurions' command 
                                                                          bonuses. Position them close to the 
                                                                          action and they will gain a lot of 
                                                                          experience during the first few 
                                                                          attacks. Towards the end of the 
                                                                          mission troops in their area of 
                                                                          influence will get a significant 
                                                                          defensive bonus. Consider creating 
                                                                          (by promoting another unit) 
                                                                          additional Centurions at the start so 
                                                                          that all your units are covered.
                                                                          
  
                                                                          The fortified towers built into the 
                                                                          walls offer greater protection to 
                                                                          units than placing units directly on 
                                                                          the walls. Try to keep the fortified 
                                                                          towers filled with Auxiliary Archers, 
                                                                          and place any excess archers nearby 
                                                                          on walls. Gatt notes: "Remember to 
                                                                          set all of them as 'aggressive'." The 
                                                                          aggressive setting results in archers 
                                                                          engaging enemy units as soon as they 
                                                                          come into range. This gains you a 
                                                                          valuable few extra shots. Wall based 
                                                                          archers will not be able to deal with 
                                                                          everything. They are very vulnerable 
                                                                          to attack from enemy siege engines 
                                                                          such as Catapult. Enemy archers also 
                                                                          tend to sneak into woodland and fire 
                                                                          upon your archers. Should the enemy 
                                                                          manage to reach the walls with 
                                                                          ladders or Assault Towers, archers 
                                                                          die rapidly in melee.
                                                                          
  
                                                                          Legionaries (and less so Spearmen) 
                                                                          can be placed on the walls to deal 
                                                                          with enemy attempts to climb the 
                                                                          walls. This allows you to concentrate 
                                                                          on other aspects of the battle. 
                                                                          However, until enemy arrive on the 
                                                                          walls, melee troops are simply 
                                                                          targets for enemy ranged attacks, 
                                                                          particularly from siege engines. 
                                                                          Consequently it may be preferable to 
                                                                          keep melee troops off the walls until 
                                                                          you see the enemy are about to climb 
                                                                          the wall. 
                                                                          
  
                                                                          BobC writes: "Use catapults (make 
                                                                          sure they're set on barrage) to take 
                                                                          out archers and enemy cavalry outside 
                                                                          the walls when they stop moving. I .
                                                                          usually have 2 pairs of catapults to 
                                                                          do this, hotkeyed so I can quickly 
                                                                          select targets. One pair by the right 
                                                                          wall and one in the middle just 
                                                                          behind the door. Two Catapults with 
                                                                          barrage can pretty much take down an 
                                                                          archer troop with one volley." 
                                                                          Setting Catapults to 'aggressive' 
                                                                          mode often removes the need to fire 
                                                                          them manually. RogueImpaler adds: 
                                                                          "Divide your auxiliary troops before 
                                                                          you make catapults, or else half of 
                                                                          them will take a break." Each 
                                                                          Catapult requires only 7 men.
                                                                          
  
                                                                          Wall based archers are quite 
                                                                          effective against enemy melee troops 
                                                                          that cannot find a way over the 
                                                                          walls. Certain types of enemy units 
                                                                          are more of a threat. Siege engines 
                                                                          are, as their name suggests, a potent 
                                                                          force in this situation. Battering 
                                                                          Rams will rapidly break down your 
                                                                          gates, Catapults will wipe whole 
                                                                          units off the walls in an instant, 
                                                                          Assault Towers will deliver a small 
                                                                          enemy army onto a tiny section of 
                                                                          wall. Battering Rams are probably the 
                                                                          biggest threat, since once your 
                                                                          fortress's gates have been destroyed 
                                                                          you will suddenly find yourself 
                                                                          flooded with melee troops that would 
                                                                          otherwise have died quietly outside 
                                                                          to your archers' arrows. Gates can 
                                                                          (and should) be repaired using 
                                                                          Auxiliary Infantry, but repairs are 
                                                                          far slower than a Battering Ram can 
                                                                          do damage.
                                                                          
  
                                                                          Waiting for enemy siege engines to be 
                                                                          set alight is not a good strategy - 
                                                                          whilst they are burning they are 
                                                                          still doing damage. The most common 
                                                                          way to deal with approaching siege 
                                                                          engines is to charge them with 
                                                                          cavalry. The mission introduction 
                                                                          suggests using the Noblemen that 
                                                                          start outside the gate to attack the 
                                                                          first wave. Cicero comments: "Don't 
                                                                          sacrifice them there, they can't 
                                                                          delay the rush that much. Bring them 
                                                                          in, and beef them up with new cavalry 
                                                                          recruits." Augment the initial 
                                                                          Noblemen with fresh Equites and 
                                                                          Archer Cavalry. "When the catapults 
                                                                          [or Batter Rams or similar] appear 
                                                                          near the bridge to your side, ride 
                                                                          out to destroy them. ... Then get 
                                                                          your cavalry back to camp at once 
                                                                          after the attack." Between attacks 
                                                                          using Physicians to heal the cavalry. 
                                                                          LordJohnDrinksalot notes that the 
                                                                          cavalry do not always need to be 
                                                                          brought back into the fortress: "Use 
                                                                          the east gap at times to hide cavalry 
                                                                          from direct attack and then sally 
                                                                          forth and hit catapults while their 
                                                                          supporting infantry are attacking 
                                                                          the fort." Timing is critical. If the 
                                                                          cavalry are positioned outside the 
                                                                          fortress permanently they will be 
                                                                          swamped by other enemy troops.
                                                                          
  
                                                                          Sentient Cheese highlights a problem 
                                                                          with the strategy of riding out each 
                                                                          time a new siege engine appears: 
                                                                          "The siege engines have a much large 
                                                                          escort than you seem to realize. The 
                                                                          troops always rush the gates first, 
                                                                          well ahead of the slow moving rams. 
                                                                          My troops can't just ignore the 
                                                                          initial escort forces and run past 
                                                                          them to the ram." To some extent this 
                                                                          depends on timing. LordJohnDrinksalot 
                                                                          writes: "Danger is in clashing with 
                                                                          enemy melee units; if you do then 
                                                                          you're out-of-luck. Be conservative: 
                                                                          retreat into the fort often." One 
                                                                          strategy relies on archers and 
                                                                          friendly Catapults dealing with enemy 
                                                                          melee troops before riding out with 
                                                                          cavalry, however this risks allowing 
                                                                          the enemy siege engines to get _too_ 
                                                                          close.
                                                                          
  
                                                                          Other approaches leave less to chance 
                                                                          by giving the enemy melee troops 
                                                                          something else to attack first. Rasm 
                                                                          writes: "Move a group of pikemen 
                                                                          right in front of your gate. Then 
                                                                          shift all your archers on the 
                                                                          platform directly above the gate 
                                                                          opening. Get them really crammed 
                                                                          together. The next wave should come 
                                                                          then. If you have about 10 groups of 
                                                                          archers on the wall then you should 
                                                                          start seeing most of the ground 
                                                                          soldiers get wasted." While cramming 
                                                                          troops together in this way does 
                                                                          effectively focus firepower on the 
                                                                          enemy, care needs to be taken to 
                                                                          ensure the group does not get hit by 
                                                                          fire from enemy Catapults. Sentient 
                                                                          Cheese considers: "In between waves, 
                                                                          I will station a single legion troop 
                                                                          in the center forest and have them 
                                                                          hold ground there, on Defensive mode. 
                                                                          Then, as the rams roll by and their 
                                                                          escort is already hacking away at my 
                                                                          gates, I'll have the Legionaries 
                                                                          kamikaze the rams." 
                                                                          
  
                                                                          An alternative to charging siege 
                                                                          engines with cavalry, from 
                                                                          RogueImpaler: "Roll 3 sets 
                                                                          Legionaries and 3 sets archer out to 
                                                                          the north forest to hide. Put the 
                                                                          Legionaries in front of the archers 
                                                                          and the whole bunch on 
                                                                          turtle/stationary and then hold. You 
                                                                          can take out the rams with the 
                                                                          archers while the Legionaries cover. 
                                                                          You might want to have a medic with 
                                                                          those." Archers can be positioned in 
                                                                          the forest close to the western 
                                                                          (wooden) bridge. "Wait till new 
                                                                          troops come to build the wooden 
                                                                          bridge. When they finished and the 
                                                                          new troops advance to cross it, 
                                                                          quickly set it on fire." Sneaking 
                                                                          about in forests also prevents enemy 
                                                                          archers hiding in them. Bond0bhave 
                                                                          suggests placing Wolf Scouts in 
                                                                          woodland to gather such intelligence 
                                                                          and provide advanced warning of 
                                                                          approaching Catapults.
                                                                          
  
                                                                          Rasm has a tactic for dealing with 
                                                                          Battering Rams that are at the gate: 
                                                                          "Have a group of legions handy right 
                                                                          on the other side of it. When the 
                                                                          ram starts to bash the door, have the 
                                                                          legions walk through it. This causes 
                                                                          the ram to stop (since the doors are 
                                                                          open). Just walk your legions into 
                                                                          the ram. Make sure NOT to do this 
                                                                          when there are swarms of enemy 
                                                                          infantry around the ram." Once the 
                                                                          gate has been broken down, it cannot 
                                                                          be repaired. While it is preferable 
                                                                          to keep the gate up as long as 
                                                                          possible, a few tactics can be used 
                                                                          to stem the tide once the gate has 
                                                                          been destroyed. WhiteSkull writes: 
                                                                          "I stuck 3 spearmen in stationary 
                                                                          formation behind the gate 4 legions 
                                                                          behind them. Replace spearmen as 
                                                                          needed at the gate." From malleus1: 
                                                                          "I put one group of archers at the 
                                                                          bottom edge of the map facing the 
                                                                          gate in stationary position and the 
                                                                          catapults beside them, firing 'out 
                                                                          the gate', so anything that got 
                                                                          through the gate could be held there 
                                                                          by a legion or two and bombarded."
                                                                          
  
                                                                          The final enemy assault (in the last 
                                                                          minute of the mission) is quite 
                                                                          tough. From Cicero: "Ready all your 
                                                                          legions in open formation and let 
                                                                          them attack everything that's outside 
                                                                          the fort. Commit all pikemen, 
                                                                          auxiliaries and cavalries too." There 
                                                                          is a reasonable chance that the enemy 
                                                                          will breach the walls right at the 
                                                                          end. Keep them engaged with whatever 
                                                                          troops you have, but make sure the 
                                                                          two (mission critical) Centurions 
                                                                          survive and the barracks are not 
                                                                          destroyed.  | 
                 
                
                  |   | 
                 
                
                   | 
                 
                | 
             
           
         | 
       
      
         | 
       
      
        ![]()  | 
       
      
          | 
       
      | 
   
 
                                                     
                                                  | 
                                               
                                              
                                                ![]()  | 
                                               
                                              
                                                | 
                                                  
                                                  
                                                 | 
                                               
                                              
                                                ![]()  | 
                                               
                                            | 
                                          ![]()  | 
                                           |